Matt Cox
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Vampire Survivors review: an unquestionably compulsive treat until you reach the endgame
Stick your hand back in the crisps
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Martha Is Dead review: horror that confuses being horrible with being horrifying
There's a time and a face
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Lemnis Gate review: a time-twisting shooter full of more frustration than creativity
This time ‘aint big enough for the both of us
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Rogue Lords review: a compelling roguelike where cheaters prosper - for a while
There ain’t no decks for the wicked
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Roguebook has me struggling to choose between what's smart and and what's fun
You don't understand, killing fairies is the optimal strategy
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Naraka: Bladepoint review: a punishing battle royale that rewards perseverance
Stick ‘em with the bladey end
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Former Dishonored creative director suggests all genres could be immersive sims
Is Minesweeper an immersive sim?
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The Fall Guys devs are discussing a level editor, but warn it's a "huge undertaking"
But I want more beans!